A Study of the Potential Impacts of Violent Videogames on Moral Behavior of Users Based on Rest-Narvaez' Model

Document Type : Original Article

Authors

1 Assistant Professor, Shahid Beheshti University, Tehran

2 Phd (Philosophy of Education), University of Tehran

Abstract

The objective of this research is to study the potential impacts of violent videogames, as  learning environments, on the moral behavior of users, based on Rest-Narvaez' Four-Component Model of moral functioning (Moral Sensitivity, Moral Reasoning, Moral Integrity, and Moral Courage). This approach is an attempt to offer a more precise explanation of the processes and components of learning and moral education. Descriptive–analytical research and research synthesis methods have been employed in this study. In the first place, the criteria of appropriate learning environment for moral education were extracted from Rest-Narvaez' model through descriptive–analytical method, and, then the potential effects of violent videogames on the four dimensions were studied and explained through the study of contemporary experimental evidence. The findings of the research show that these games not only do not reinforce the items related to the four components of Rest-Narvaez' model, but, on the contrary, they move in the opposite direction of educational recommendations of this model. Hence, they can leave serious destructive impacts on users' moral education. Finally, some suggestions are proposed for decreasing the negative impacts of violent videogames.

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